PDF Search: videogame sciences and arts

Videogame Sciences And Arts

Videogame Sciences and Arts PDF
Author: Nelson Zagalo
Publisher: Springer Nature
Release Date: 2019-12-26
Book Size: 30.17 MB
Book Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages : 277
View: 583

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Videogame Sciences And Arts

by Nelson Zagalo, Videogame Sciences And Arts Books available in Docs, PDF, EPUB, Mobi, Textbook, Kindle Format. Download Videogame Sciences And Arts book, This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.



How To Play Video Games

How to Play Video Games PDF
Author: Nina Huntemann
Publisher: NYU Press
Release Date: 2019-03-26
Book Size: 67.10 MB
Book Format: PDF, ePub
Category : Games & Activities
Languages : en
Pages : 400
View: 5752

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How To Play Video Games

by Nina Huntemann, How To Play Video Games Books available in Docs, PDF, EPUB, Mobi, Textbook, Kindle Format. Download How To Play Video Games book, Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.



Die Kunst Des Game Designs

Die Kunst des Game Designs PDF
Author: Jesse Schell
Publisher: BoD – Books on Demand
Release Date: 2020-01-28
Book Size: 24.36 MB
Book Format: PDF
Category : Computers
Languages : de
Pages : 680
View: 3557

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Die Kunst Des Game Designs

by Jesse Schell, Die Kunst Des Game Designs Books available in Docs, PDF, EPUB, Mobi, Textbook, Kindle Format. Download Die Kunst Des Game Designs book, Jeder kann die Grundlagen des Game Designs meistern - dazu bedarf es keines technischen Fachwissens. Dabei zeigt sich, dass die gleichen psychologischen Grundprinzipien, die für Brett-, Karten- und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Mit diesem Buch lernen Sie, wie Sie im Prozess der Spielekonzeption und -entwicklung vorgehen, um bessere Games zu kreieren. Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern. Mehr als 100 gezielte Fragestellungen eröffnen Ihnen dabei neue Perspektiven auf Ihr Game, so dass Sie die Features finden, die es erfolgreich machen. Hierzu gehören z. B. Fragen wie: Welche Herausforderungen stellt mein Spiel an die Spieler? Fördert es den Wettbewerb unter den Spielern? Werden sie dazu motiviert, gewinnen zu wollen? So werden über hundert entscheidende Charakteristika für ein gut konzipiertes Spiel untersucht. Mit diesem Buch wissen Sie, worauf es bei einem guten Game ankommt und was Sie alles bedenken sollten, damit Ihr Game die Erwartungen Ihrer Spieler erfüllt und gerne gespielt wird. Zugleich liefert es Ihnen jede Menge Inspiration - halten Sie beim Lesen Zettel und Stift bereit, um Ihre neuen Ideen sofort festhalten zu können.



Exploring Common Conceptions About Boys And Electronic Games

Exploring Common Conceptions about Boys and Electronic Games PDF
Author: Joan Lawry
Publisher:
Release Date: 1994
Book Size: 80.72 MB
Book Format: PDF, ePub, Docs
Category : Computer games
Languages : en
Pages : 19
View: 397

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Exploring Common Conceptions About Boys And Electronic Games

by Joan Lawry, Exploring Common Conceptions About Boys And Electronic Games Books available in Docs, PDF, EPUB, Mobi, Textbook, Kindle Format. Download Exploring Common Conceptions About Boys And Electronic Games book, Abstract: "Electronic games are an integral part of many boys' lives. Based on observations made over a two-month period at an electronics games exhibit in an interactive science museum in Vancouver, Canada, we examine three commonly held views about boys and electronic game culture: (a) electronic games and boys' behaviour while playing them contain elements of aggression, violence, competition, fast-action, and speed; (b) electronic games ecourage anti-social, 'loner' behaviour; and (c) boys who play electronic games are susceptible to becoming so devoted to playing the games that they neglect other areas of their lives, such as school, physical activity, and family. Our findings indicate the following: (a) while violent games are popular, many boys prefer games that challenge them mentally; (b) there appears to be little connection between anti-social behaviour and electronic game playing; and (c) many boys who play electronic games have interests also in music, programming, reading, and school. This paper depicts one facet of the first, exploratory phase of the Electronic Games for Education in Math and Science (E-GEMS) enterprise. E-GEMS is an ongoing research project with the ultimate goal of increasing the proportion of children who enjoy learning and using math and science -- specifically by engaging children's interest in these subjects through the play of electronic games in the context of existing classroom educational methods. Hence, we also consider some of the implications for educational electronic game design in view of our findings about current commercial electronic games."



Leonardo

Leonardo PDF
Author:
Publisher:
Release Date: 2004
Book Size: 35.92 MB
Book Format: PDF
Category : Art, Modern
Languages : en
Pages :
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Leonardo

by , Leonardo Books available in Docs, PDF, EPUB, Mobi, Textbook, Kindle Format. Download Leonardo book, International journal of contemporary visual artists.



Black Issues In Higher Education

Black Issues in Higher Education PDF
Author:
Publisher:
Release Date: 2005-02
Book Size: 63.92 MB
Book Format: PDF, Kindle
Category : African Americans
Languages : en
Pages :
View: 7242

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Black Issues In Higher Education

by , Black Issues In Higher Education Books available in Docs, PDF, EPUB, Mobi, Textbook, Kindle Format. Download Black Issues In Higher Education book,



The Pleasures Of Computer Gaming

The Pleasures of Computer Gaming PDF
Author: Melanie Swalwell
Publisher: McFarland
Release Date: 2015-05-12
Book Size: 70.59 MB
Book Format: PDF, Mobi
Category : Games & Activities
Languages : en
Pages : 203
View: 125

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The Pleasures Of Computer Gaming

by Melanie Swalwell, The Pleasures Of Computer Gaming Books available in Docs, PDF, EPUB, Mobi, Textbook, Kindle Format. Download The Pleasures Of Computer Gaming book, This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices. Apart from placing games within longer arcs of cultural history and broader critical debates, the contributors to this volume all adopt a pedagogical and theoretical approach to studying games and gameplay, drawing on the interdisciplinary resources of the humanities and social sciences, particularly new media studies. In eight essays, the authors develop rich and nuanced understandings of the aesthetic appeals and pleasurable engagements of digital gameplay. Topics include the role of “cheats” and “easter eggs” in influencing cheating as an aesthetic phenomenon of gameplay; the relationship between videogames, gambling, and addiction; players’ aesthetic and kinaesthetic interactions with computing technology; and the epistemology and phenomenology of popular strategy-based wargames and their relationship with real-world military applications. Notes and a bibliography accompany each essay, and the work includes several screenshots, images, and photographs.



Research And Evaluation In Education And The Social Sciences

Research and Evaluation in Education and the Social Sciences PDF
Author: Mary Lee Smith
Publisher: Prentice Hall
Release Date: 1987
Book Size: 33.50 MB
Book Format: PDF, ePub, Mobi
Category : Education
Languages : en
Pages : 322
View: 2646

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Research And Evaluation In Education And The Social Sciences

by Mary Lee Smith, Research And Evaluation In Education And The Social Sciences Books available in Docs, PDF, EPUB, Mobi, Textbook, Kindle Format. Download Research And Evaluation In Education And The Social Sciences book, Mary Lee Smith is an American researcher and academic, whose work spanned across fields from psychology, to research methodology, to education reform. She is a Regents' Professor Emeritus of education policy and measurement, statistics, and research methodology at Arizona State University. Smith, along with Gene Glass, were known for their pioneering work in using meta-analyses for reporting research outcomes. Smith attended the University of Colorado Boulder on a scholarship for her undergraduate studies. Going against advice to become a high school teacher, Smith returned to the University of Colorado Boulder to earn a PhD in counseling psychology. Following her doctorate, Smith joined the faculty at the University of Colorado in research methodology. There, she worked closely with Gene Glass in incorporating meta-analyses into research. Interviews conducted by Morton Hunt revealed that Smith worked along Glass in locating the studies, constructing the sample, assessing the materials, coding, and calculating effect sizes. Smith and Glass were later co-principal investigators on several important studies using meta-analyses in psychology, and together with Thomas Miller, published the book Benefits of Psychotherapy in 1980. Later on, Smith became a faculty member at Arizona State University, where her research interests focused on school and education policy. She has published numerous publications on education policy, and published the book, Political Spectacle and the Fate of American Schools in 2003--Wikipedia.



Besser Als Die Wirklichkeit

Besser als die Wirklichkeit  PDF
Author: Jane McGonigal
Publisher: Heyne Verlag
Release Date: 2012-11-26
Book Size: 28.25 MB
Book Format: PDF, Kindle
Category : Social Science
Languages : de
Pages : 496
View: 6271

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Besser Als Die Wirklichkeit

by Jane McGonigal, Besser Als Die Wirklichkeit Books available in Docs, PDF, EPUB, Mobi, Textbook, Kindle Format. Download Besser Als Die Wirklichkeit book, Warum Computerspiele nicht blöd, sondern schlau machen Die Menschheit spielt. Immerzu. Überall. Ununterbrochen. Über 3 Milliarden Stunden werden jede Woche weltweit mit Spielen verbracht. Und die Zahl wächst, denn immer mehr Menschen erliegen der Faszination von Computerspielen. Aber muss man deshalb klagen über Isolation und Kulturverfall? – Jane McGonigal, laut »BusinessWeek« eine der zehn wichtigsten und innovativsten Spieleentwicklerinnen der Welt, kehrt die Perspektive um und stellt die spannende Frage: Was, wenn wir die immense Kreativität, die Leidenschaft und das Engagement, das wir ins Spielen investieren, für die reale Welt nutzbar machen? Computerspiele bieten Belohnungen, Herausforderungen und Siege, die uns die reale Welt nur allzu oft vorenthält. Aber wer sagt, dass wir das Potenzial von Spielen allein zur Wirklichkeitsflucht und zu Unterhaltungszwecken nutzen müssen? Für Jane McGonigal sind Gamer hoch kompetente Problemlöser und passionierte Teamplayer. Ihre bestechende These: Nutzen wir diese enormen Ressourcen doch, um unsere sozialen, wirtschaftlichen oder medizinischen Probleme zu lösen! Ein überwältigend neuer und überzeugender Blick auf die positive Wirkung, die im Spielen steckt – eine bahnbrechende Analyse, mit der Jane McGonigal eindrucksvoll bestätigt, dass sie von der Zeitschrift »Fast Company« zu Recht unter die »100 kreativsten Menschen der Wirtschaft« gewählt wurde!



Goodbye Privacy

Goodbye Privacy PDF
Author: Gerfried Stocker
Publisher: Hatje Cantz Pub
Release Date: 2007
Book Size: 65.31 MB
Book Format: PDF, ePub
Category : Art
Languages : en
Pages : 447
View: 5537

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Goodbye Privacy

by Gerfried Stocker, Goodbye Privacy Books available in Docs, PDF, EPUB, Mobi, Textbook, Kindle Format. Download Goodbye Privacy book, This is the catalogue for the 2007 Ars Electronic Festival, held in Linz, Austria. It presents theoretical reflections by participating artists and scholars, along with descriptions of exhibited art projects in a current survey of the fields of interaction between art, technology, and society.